Category Archives: Uncategorized

Neuanzere Status Report – 5 Aug 2019

I’ve managed to get a little bit done on the Neuanzere Project, despite the heatwave and despite the mechanizations of Bad Gov Lurch and other RL distractions. Shortly after I decided to restart the project a couple of things happened: … Continue reading

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Blue Plaster Wall settings

Filterforge 6, tweaking “Medieval House Walls” (by Totte) filter for the game. This has a lot of potential for re-use, in particular I think that setting “wall roughness” to zero gave the plaster a much more realistic texture than it … Continue reading

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Bringing sexy^h^h^h^h Neuanzere back

Alaska is imploding -that means I’m going to be back to eating ramen in real life. That also means that I’m going to have to make drastic adjustments to my budget. When I posted that on FB, Hya offered me … Continue reading

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Neuanzere goals

This is the timeline I have pictured now (July 2019) of the steps I’ll need to take to complete and/or open the Neuanzere project. Between now and Feb 2020 I will be editing this page to add more things etc … Continue reading

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My own windlights

It’s amazing how many windlight settings have been made over the last several years -many of them creative and wonderful. Being picky, I’m not big on most of them. There’s three or four that I really like, but have varying … Continue reading

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Second steps in TAG

I just got my first region on TAG grid. I’m celebrating by showing off my mad building skills to make a crude “Obelisk” (which I’ll refine later). Let’s get to it!

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Assorted updates

I’ve set things out in Janus, and still have plenty of LI to work with! Here is what the ground level looks like today, March 9th, 2019; Note that the banlines on the eastern side are still very much there. … Continue reading

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